Flawless Victory Wav

Flawless Victory Wav

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Mortal Kombat Flawless Victory Sound

Flawless

The Worms series of games has a notion of 'soundbanks', which allows players to customize their worm teams by assigning them a set of sounds (called a 'soundbank'), either from a collection included with the game, or creating a custom soundbank from player-specified sound files.

Soundbank sounds and meaning

This is a list of sound files and descriptions used in the 2nd-generation of the 2D series.

The descriptions are taken from the Soundbank Editor (specifically, the names.wdb file). Some of these sounds aren't used (see below), some are used incorrectly. Some of these descriptions are inaccurate or too unspecific.

FilenameDescription from names.wdbNotes
Boring.wavPhrase used when worm does something boring.Plays when an enemy worm's turn timer hits zero. Also plays for a random team when a game ends in a draw.
Bungee.wavUsed when Worm performs Bungee move.Plays when a worm drops off a ledge and activates the Bungee.
Byebye.wavUsed when a Worm dies.Plays during the death animation. Same as 'Ohdear.wav'.
Comeonthen.wavPhrase used to tell you to hurry up!Plays if there is no player input for a few seconds, after initial input. Same as 'Hello.wav'.
Dragonpunch.wavPunch sound effect.Plays when Fire Punch is used.
Excellent.wavPhrase for an excellent shot.This sound and three others have never worked as intended by Team17, and used to play in near-arbitrary circumstances. These sounds were disabled in 3.6.29.0, since fixing the bug would have changed the gameplay too much by causing the sounds to play too often, often inappropriately.
Fatality.wavPhrase for when a worm has just died.Plays only when an enemy worm has died by falling into the water.
Fire.wavWorm says, 'Fire!'Plays when firing a launchable weapon. Same as 'Watchthis.wav'.
Fireball.wavFireball sound effectPlays when Dragon Ball is used.
Firstblood.wavWorm says, 'First Blood' when killing its first victim.Plays for the attacking team when the first damage of the match is dealt. Only plays once, for one team.
Flawless.wavWorm says, 'Flawless Victory' when winning a game without losing a worm or energy.
Grenade.wavWorm says, 'Grenade!' when a grenade lands nearby.Similar to 'runaway.wav', 'Takecover.wav', and 'Whatthe.wav', but only plays if the explosive is a Grenade.
Hello.wavWorm says, 'Hello'Plays if there is no player input for a few seconds, after initial input. Same as 'Comeonthen.wav'.
jump1.wavSound for jumping in the air.Forward jump
jump2.wavSound for jumping in the air (2).Backwards jump or vertical jump
illgetyou.wavWorm says, 'I'll get you!' after being hit by another worm.Plays after taking damage from an enemy worm's attack. Same as 'Justyouwait.wav' and 'youllregretthat.wav'.
Justyouwait.wavWorm threatens revenge.Plays after taking damage from an enemy worm's attack. Same as 'illgetyou.wav' and 'youllregretthat.wav'.
Kamikaze.wavWorm says, 'Kamikaze!'Plays when Kamikaze or Suicide Bomber is used.
Laugh.wavWorm laughsPlays when animals or drop-and-run weapons are released, on the ground or from the air.
Leavemealone.wavWorm says, 'Leave me alone' when it is being picked on.This is never used in Worms Armageddon for some reason.
Missed.wavWorm says, 'Missed!'Plays after an enemy worm fires a weapon and fails to deal any damage to any worms.
Nooo.wavPhrase when a worm is blasted off the screen.
Ohdear.wavWorm says, 'Oh Dear' when dying.Plays during the death animation. Same as 'Byebye.wav'.
Oinutter.wavWorms says, 'Oi! Nutter' when you do something stupid like hitting your own worm.Plays after an enemy worm uses a weapon and damages itself. Same as 'Stupid.wav'.
Ooff1.wavFX when hitting ground
Ooff2.wavFX when hitting ground.
Ooff3.wavFX when hitting ground.
Ow1.wavWhen worm is hurt.Plays when bouncing on flames.
Ow2.wavWhen worm is hurt.Plays when bouncing on flames.
Ow3.wavWhen worm is hurt.Plays when bouncing on flames.
Perfect.wavWorm says, 'Perfect!' when making a great shot.Not actually being played. Same as 'Excellent.wav'.
Revenge.wavWorm says, 'Revenge!'Plays after your worm attacks an enemy worm that damaged them on that enemy worm's previous turn.
Stupid.wavWorm says, 'Stupid!' when you do something crazy.Plays after an enemy worm uses a weapon and damages itself. Same as 'Oinutter.wav'.
Takecover.wavWorm says, 'Take cover!' when a grenade lands nearby.Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as 'runaway.wav' and 'Whatthe.wav'.
Traitor.wavWorm says, 'Traitor!' when you shoot one of your own.Plays after your worm makes a move that results in damage to another one of your worms, directly or indirectly. Prioritizes over most other sounds.
Watchthis.wavWorm says, 'Watch this!' as it fires.Plays when firing a launchable weapon. Same as 'Fire.wav'.
Whatthe.wavWorm says, 'What the..?' as a grenade lands nearby.Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as 'runaway.wav' and 'Takecover.wav'.
Yessir.wavConfirmation phrase.The beginning of a human team's turn.
youllregretthat.wavWorm says, 'You'll regret that !' when being hit.Plays after taking damage from an enemy worm's attack. Same as 'illgetyou.wav' and 'Justyouwait.wav'.
coward.wavPhrase when Worm calls you a coward.Plays after using Skip Go or when a team surrenders. This includes a player quitting or disconnecting from an online game.
amazing.wavPhrase for an excellent shot.Not actually being played. Same as 'Excellent.wav'.
brilliant.wavPhrase when a worm does something cool.Not actually being played. Same as 'Excellent.wav'.
bummer.wavWorm does something bad.Plays after one of your worms makes a move that results in damage to itself. Competes with enemy team's 'Stupid.wav' and 'Oinutter.wav'.
goaway.wavUsed when another worm picks on another.This is never used in Worms Armageddon for some reason.
incoming.wavPhrase when a strike weapon is called.Plays when your worm uses a strike weapon. Same as 'orders.wav'.
oops.wavShoot and miss near own worm.Plays after one of your worms fires a weapon and fails to deal any damage.
ouch.wavFall and hurt yourself.This is never used in Worms Armageddon for some reason.
runaway.wavWhen an object lands nearby.Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as 'Takecover.wav' and 'Whatthe.wav'.
victory.wavSample used when your team wins.Plays when winning a game having lost at least one worm or energy (not a flawless victory).
collect.wavCollect a weapon crateThe 'crate pickup' sound is part of this clip, not a separate sound effect. If you want it to play you must include it in 'collect.wav'.
drop.wavWhen a weapon crate drops.Used differently between games: In W2, it's used as the description says; in WA (3.6.23+), it's used when a delayed weapon become available; in WWP, it's unused.
orders.wavOrder strike.Plays when your worm uses a strike weapon. Same as 'incoming.wav'.

Sounds not present in the Soundbank Editor, but used by the game:

  • Hurry.wav (Played when turn time is below 5 seconds.)

Some soundbanks include files with misspelled file names (W:A updates have added support for these misspellings):

  • Oh Dear, OhDeerOhDear
  • oof1, oof2, oof3ooff1, ooff2, ooff3
  • UhOhUh-Oh
  • TakeOverTakeCover (Russian soundbank, actually mis-translated as 'take-over')

Unused sounds

  • Hmm.wav
  • Surf.wav (Is only shown in American soundbank files)
  • Wobble.wav (was intended to be used when falling from a high distance, as with the first Worms generation)
  • Uh-oh.wav (referenced by the game, but unused by the game engine)

See also

Flawless Victory Waverly

External links

  • Where are certain voices played? (Team17 Forum)

Flawless Victory Movie

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